Game Level Designer
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CoD: Warzone (Verdansk/Caldera)

 Role - Multiplayer Map Designer

WARZONE(VERDANSK 84[SEASON 3-SEASON 6])

  • Bug-fixed areas and buildings all over the Verdansk 84 map

  • Assisted senior designers with various design tasks, including loot and vehicle placements, etc







WARZONE PACIFIC (CALDERA)

Makin/Resort (Season 1 [Dec 8, 2021] - Launch Season)

Design thought process

  • Worked with a senior designer on a major POI Beachhead at launch that consisted of an older call of duty Map (Makin day from World at War)

  • Pitched and created an initial block-out for Resort then Beenox took it to completion

  • Implemented various game mode features in map and loot placements (Vehicles/Plunder/Mission points/Loot placements, etc)

  • Bug-fixed areas and buildings all over the Caldera map

  • Worked with the external art outsourcing team for the Makin area by providing feedback throughout the development cycle



Peak (Season 3 [April 27, 2022] - Godzilla vs. Kong)

Design thought process

  • Updated the Peak POI map change with new gameplay and narrative (King Kong vs. Godzilla)

  • Worked with artists and art director to remake Peak’s narrative and improved visuals

  • Improved QoL around the map in terms of improved visually and overall gameplay

  • Bugfixed and improved overall map performance









Capital (Season 4 [June 22, 2022] - Mercenaries of Fortune)

  • Updated the Capital POI map change with new gameplay and narrative

  • Reduced geos/art assets in the area to increase POI map performance

  • Improved QoL around the map in terms of improved visually and overall gameplay

  • Created vignettes around Caldera to add covers + new narrative

  • Bugfixed and improved overall map performance