Role - Multiplayer Map Designer
WARZONE(VERDANSK 84[SEASON 3-SEASON 6])
Bug-fixed areas and buildings all over the Verdansk 84 map
Assisted senior designers with various design tasks, including loot and vehicle placements, etc
WARZONE PACIFIC (CALDERA)
Makin/Resort (Season 1 [Dec 8, 2021] - Launch Season)
Worked with a senior designer on a major POI Beachhead at launch that consisted of an older call of duty Map (Makin day from World at War)
Pitched and created an initial block-out for Resort then Beenox took it to completion
Implemented various game mode features in map and loot placements (Vehicles/Plunder/Mission points/Loot placements, etc)
Bug-fixed areas and buildings all over the Caldera map
Worked with the external art outsourcing team for the Makin area by providing feedback throughout the development cycle
Peak (Season 3 [April 27, 2022] - Godzilla vs. Kong)
Updated the Peak POI map change with new gameplay and narrative (King Kong vs. Godzilla)
Worked with artists and art director to remake Peak’s narrative and improved visuals
Improved QoL around the map in terms of improved visually and overall gameplay
Bugfixed and improved overall map performance
Capital (Season 4 [June 22, 2022] - Mercenaries of Fortune)
Updated the Capital POI map change with new gameplay and narrative
Reduced geos/art assets in the area to increase POI map performance
Improved QoL around the map in terms of improved visually and overall gameplay
Created vignettes around Caldera to add covers + new narrative
Bugfixed and improved overall map performance