Role - Level Designer/AI Designer
Implemented AI behaviors all around Hogwarts school using Unreal Engine and in house tools
Managed and maintained game assets for levels and bug-fixed issues by using in-house tools and Jira
Created in-game collisions and navigation mesh for the player and NPCs in various prominent in-game areas
Prototyped and iterated game levels/blueprints to test out NPC and AI behaviors, interactions, and encounters in Unreal Engine