ParkourDuo
Personal Project - Level Design [Collaboration project with Yuxian Deng]
White-box the levels to visualize how the narrative should be expressed with the concept of 5 stages of griefs
Collaborate with artists to come up with modular asset rule-sets and game art direction
Co-design the AI system (Enemies and Boss) with engineers
Set-dress the environment with art assets created by our artists and create all lighting in Unreal Engine
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The player can change gravity in 3-dimensions (X/Y/Z). Player has to navigate the space by going through obstacles. The only changeable gravity actors are the player and the puzzle cube. Player need to find a gravity pad that can change your gravity either to the left or right. Through the puzzle, there will be hints of where player should go in what direction to give out hints throughout the puzzle.
While levels are getting harder, the cubes will be placed in a harder area with a harder puzzle to go through.
In the levels, you have to explore the area to find out where the cubes locate at, and the only way you can open the exit door is to control the cubes to the spot where you can open the exit door. Throughout the journey, you have to control your gravity, as well as the cube. Cube needs to land on precisely on the module. Once the objectives are completed, the door will be open, and you can go to the next level.