Role - Level Designer
Published on Steam
Creating pacing rule sets to create player experience and emotion
Coordinate with 12 artists to create art direction for team workflow and collaboration to make project cohesive along
Create up-to-date version game design documents to share design vision with the design team on weekly meetings
Set-dress the environment with art assets created by our artists in Unreal Engine
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Sky Shepherd is an atmospheric adventure game in the sky where you play as the lone survivor of a collapsed civilization. Glide through the world and round up a herd of creatures with your musical instrument. Help them stay safe and explore the sky together.
The player controls the glider and has access to an item that can influence the Herd. Player moves through the environment by gliding, utilizing interactive objects in the environment, and moving the herd effectively.
Our game is leaning towards open world maps, where players can explore the maps with freedom while you can help directing the herds in the right direction.
In this team, I have created a design document and implementation assets in levels. I have created some visual blueprints in unreal to create events around the map.
Team Size - 17
Role - Level Designer